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Enna: Ms Norweni, there’s a group of people outside asking for you. They came down the hill road.
Norweni: A group? Who and how many?
Enna: I don’t recognize any of ‘em. Um, a half-dozen maybe?
Norweni: Hm. Go find Sun and keep her close to you, please.

???: Ah, I take it you’re Veridia’s headwoman. Norweni?
Norweni: Yes, I am. And you?

???: I am Maddan of Wyll. I’ve brought these people to your valley to seek safe harbor, away from the war that threatens our home.

Norweni: ...You’d better come inside.

Norweni: Enna, Sun, I know you’re both eavesdropping. Enna, run over to the big hall and tell them we need food and beds for eight for at least a night. Sun, take my horse and fetch your Aunt Netty.
Enna: Yes’m!
Sun: I get to ride Dandelion?!
Norweni: Child, what did I just tell you?
Sun: I mean, yes, Mum, I’ll go get her.

Norweni: This is the first I’m hearing of war within Abona’s borders.
Maddan: I’m sure you know Wyll lies on the western edge of Abona. The feud between Chief Coel and Queen Icena has been spilling over our border since winter ended. We’ve had looting and farms burned.
Norweni: Maccus cannot be ignoring this, surely.

Maddan: The soldiers were Icena’s, confused about the border between our land and Coel’s and apparently incapable of caution. The king may only demand restitution from her. Or he may finally join forces with her to rout Coel, or break from Icena over the intrusions and join with Coel. I don’t claim to know the man’s mind. Whatever’s going to happen, a few of Wyll’s coven elders decided preemptively to send away some of their younger members, to ensure the magic lines cannot perish if war truly breaks out.

Norweni: And they want to cache them here like a hoard of coins.
Maddan: Aye, and in a few other places. This is my group. Orla, the blonde woman, and River in the purple coat are our witches. And the elders tossed me in for good measure, though I only carry the blood and not the talent. The others are townsfolk who felt safer leaving than staying.
Norweni: I see.

Orla: Cousin Helenet? Cousin Helenet! It’s you! We all assumed you died!
Helenet: Well, don’t sound so cheery about it—

Helenet: Wait, Orla? Spirits, the last time I saw you, you were just a wee thing. What are you doing here?
Orla: Great-grandmother sent us here!
Helenet: That old bat is still alive? Goodness, death itself must not want to deal with her...


Norweni: Helenet, these people have come from Wyll to seek refuge. Perhaps you can look them over to make sure everyone is uninjured and healthy after their journey...

Norweni: ...but first I need to speak to you.
Helenet: Fine. Angus, set up my work basket on the table.

Helenet: Boss...
Norweni: I was going to ask if you knew any of these people, but obviously you do. Do you know any reason that I shouldn’t allow them refuge here?

Helenet: *sigh* Well, not really. Orla is my second cousin; she was just a girl when I left home. I don’t know much about River’s family except that they’re generally upstanding, or they were. I don’t know now. Because, you might’ve noticed, I’ve been living here for over ten years.

Norweni: Any of the others?
Helenet: Maddan is an arse, but not one that’s going to be thieving or starting fights. I don’t know anyone else, but Maddan’s not likely to let them misbehave.
Norweni: Hm. Very well.


Diseta: What the heck is going on?

Norweni: You missed all the drama. We have new neighbors.
Diseta: Wait, wait, start at the beginning!
Sooooo, about this ROS: I did roll a D6, and then I ignored it. Some of Veridia’s newcomers will become townies and some of them will be playables. Because that’s what I want and it’s my game.
Many words below explaining backstory/plot/bullshit I made up on the fly. Most of it’s just restating what characters were talking about above. You can scroll past it and look at the pictures, I won’t complain.
As has been mentioned once or twice, Veridia isn’t a kingdom in itself but a village/town within a larger area (Abona) held by an overking. Abona is on the coast and is bordered in a few directions by several other kingdoms. The whole thing is basically a mess of different kingdoms on a large island.
(As an aside, theoretically Veridia tithes to the overking, and I’m gonna start taxing sims in the summer/fall to represent that. Also because some households are getting TOO wealthy already.)
Evervale (a port/Enna’s home/the closest thing to a city) and Drossburh (has a lot of shitty caves, is probably where Elmet got werewolf’d) are also within Abona. Another town in Abona is Wyll, known for being home to several large covens of magical families. It’s probably located on some magical locus or something like that. The covens are fairly powerful entities. Each family specializes in a specific type of magic, and the coven elders frequently arrange marriages within and between families in hopes of birthing more powerful witches. (Arturo will definitely laugh at and make fun of them for this if he ever learns about it.)
Unfortunately for Wyll, it’s a border town and has been affected by a feud between two neighboring kingdoms. Thus far Abona has stayed out of the not-quite-war, but skirmishes within Wyll’s borders and the fact that Abona is aligned with one of the participating kingdoms means it may enter the war soon.
With the threat of more soldiers at their doorstep, a few of Wyll’s coven elders decided to send away representatives of their families as a precaution, ensuring that the magic lines (and all their hard work) won’t go extinct if worst comes to worst in Wyll. An insurance policy, if you will. An offer to leave with them was extended to the “mundane” townsfolk as well, and accepted by a handful of sims. I suspect Veridia may see more people fleeing Wyll if the feud continues.
Now onto the actual introductions!

Orla is a young witch best described as ‘happy-go-lucky’. She grew up in a very large family that specializes in healing magic; Orla herself has a fair hand for the spells but not for the herbal side of things; she doesn’t have any luck with plants at all, for that matter. Don’t ask for her help at planting time.
(Family/Knowledge, 4/8/4/7/7)

Maddan carries the blood of another of Wyll’s witch lines, but has no capacity for magic himself. He became a soldier as a young man and over time has earned respect for his capability, even if he is a rather brusque person off the field as well as on. While he was healing at home from an injury, his family arranged his marriage to Orla. This and his bloodline are why the coven elders chose him to lead one of the groups from Wyll. In his free time, Maddan likes to whittle tiny ducks out of scrap wood.
(Fortune, 3/6/8/3/3)

River Farseer is descended from a line of soothsayers—fortune tellers, augurs, omen readers, whatever you want to call it. (They do dabble in augury from time to time, but hydromancy is their preferred method.) They prefer solitude and keep to themself a lot of the time, which made it easy enough to agree when the covens asked them to leave Wyll, so long as they don’t have to stay with everyone else once they settle in Veridia. They recently became friends with Orla, though, thanks to Orla’s sheer force of personality.
(Knowledge/Pleasure, 3/2/7/4/9)

Chewy is Orla’s pet goat. You’re never gonna guess how she got that name.

Myr can see how the winds are blowing in Wyll and decided to get out while the going’s good, bringing her young brother, Acca, and their grandmother, Ælfwyn, with her. She is interested in the opportunities Veridia’s growing market presents. Maybe a lady can build a business here without the covens breathing down her neck.
(Fortune/Romance, 3/6/7/5/4 | Grow Up, 4/7/8/3/3 | Family/Fortune, 6/5/8/3/3)

After Wulfraed’s marriage dissolved, he spent a lot of time drinking too much and having ill-advised encounters in taverns to cope. One morning he woke to find an infant in a basket on his doorstep. Now he’s decided to take his daughter to Veridia, where they will be safer from stray soldiers and where people will stop asking who Kara’s mother is, or why Kara’s ears are so pointy... or her teeth, for that matter.
(Romance/Family, 5/3/5/8/4 | Grow Up, 2/4/6/4/9)
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